X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/95d7601b7742ed560a9d8e00269217f62fc7ce32..f8aec187ea7dc410a32996406109f290f3199ffa:/Super%20Polarity/SuperPolarity.cs
diff --git a/Super Polarity/SuperPolarity.cs b/Super Polarity/SuperPolarity.cs
index c43582e..e5f565b 100644
--- a/Super Polarity/SuperPolarity.cs
+++ b/Super Polarity/SuperPolarity.cs
@@ -20,18 +20,13 @@ namespace SuperPolarity
public static GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
- // Input Handler
- KeyboardState currentKeyboardState;
- GamePadState currentGamePadState;
-
- MainShip player;
-
public SuperPolarity()
: base()
{
SuperPolarity.graphics = new GraphicsDeviceManager(this);
SuperPolarity.graphics.PreferMultiSampling = true;
Content.RootDirectory = "Content";
+ ActorFactory.SetContentManager(Content);
}
///
@@ -42,8 +37,6 @@ namespace SuperPolarity
///
protected override void Initialize()
{
- player = new MainShip();
-
base.Initialize();
}
@@ -58,7 +51,7 @@ namespace SuperPolarity
Vector2 playerPosition = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2);
- player.Initialize(Content, Content.Load("Graphics\\main-ship"), playerPosition);
+ ActorFactory.CreateMainShip(playerPosition);
}
///
@@ -83,7 +76,7 @@ namespace SuperPolarity
// TODO: Add your update logic here
InputController.UpdateInput();
- player.Update(gameTime);
+ ActorManager.Update(gameTime);
base.Update(gameTime);
}
@@ -98,7 +91,7 @@ namespace SuperPolarity
spriteBatch.Begin();
- player.Draw(spriteBatch);
+ ActorManager.Draw(spriteBatch);
spriteBatch.End();